Unit: Land Mine by Vuldacon 
This unit was originally created by Pesoloco ( Jesse Brindle ), Called Land Mine, Credit goes to him for his original work. 

2007 I made the LandMineAttack.Flc from altering the flc and changing the palette from 
vingrjoe's Death Flc for his IOWA Class Battleship.
Credit goes to him for his original work that was altered and used to make this explosion. 
 
Created Palette and the LandMineDrop Animation and Sound. When you Build an Airport, you can AirDrop these Mines. ParaDrop animation set in the .ini file. Check Airdrop and set the Operational Range in the Editor for this Unit.

Created all Sounds.

Adjusted the Large and Small pcx files and the units_32.pcx.

Remade LandMineAttackA.flc
Remade the Death flc to correct the Offset to go with the Default.

Many Thanks goes to Pesoloco for the Original Land Mine. 

Suggested Editor Settings to try out: Game Tested, Works Well.


Class-Land

Unit Satatistics:
Prerequisite-Electronics 
Shield Cost-10 (100 shields) or more.
Zone of Control
Moves-1
Attack Str-9
Defense Str-8
Operational Range-8 or what ever distance you want to Airdrop them.
HP-5 

Prerequisite: IF you want to be able to Airdrop the Unit, the Prerequisite will need to be after Flight so you can build an Airport.

Required Resources:
Iron
Salt Peter

Unit Abilities:
Foot Unit
Radar
Invisible
Immobile (use transports to carry Land Minds, Balloons, Planes, etc...)
Lethal Land Bombardment
Hidden Nationality ...is not advisable because the AI "sees" Units with this flag as Barbarians and will go after them as they do Barbarians. Even so, with this setting, the Land Mimes will even Kill workers and settlers without starting a War.


AI Strategies:
Offense
Defense

Standard Orders:
Check ALL Except Go To

Special Actions:
Load
Airlift
Airdrop

Attack, Defense Hit Points and Operational Range are a matter of choice so just experiment with the settings and adjust as you like.

Enjoy,
Vuldacon